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44 of 46 persons found the following review helpful.
Hordes: An instant "Must Have" Classic
By A
Cinematic, flashy, epic, and exhaustively satisfying - Hordes of the Underdark is the genuinely extraordinary culmination of the Neverwinter Nights franchise. While player reviews were mixed in regards to the primary NWN effort and the original elaboration campaign, I have seen little if anything for Hordes except high praise. It brings to the table both a well written and dramatic effort and an avalanche of new game features like feats, prestige classes and accomplishments and the much-awaited Epic Levels - expanding the game from 20 class levels to 40 - all of it in an exceedingly smooth and meticulously invented package.
The official Hordes crusade is not only my most gratifying Neverwinter Nights play experience yet, but likewise ranks as the single most satisfying RPG game experience I've ever had. If you haven't ever played Neverwinter Nights, now is the time to buy NWN Gold and Hordes and get down to business learning this fantastic game.
The plot of the Hordes venture is, on the one hand, the same plot each RPG has - "save the world." However there's not one thing formulaic in regards to the plot of Hordes. Bioware has made a compelling story that you will have trouble walking away from. The story is complex and well written, taking you to a good deal of well-portrayed emplacements classic to the D&D genre, such as Undermountain, the Underdark, and Beholder and Illithid cities. These emplacements are moody, alien, dark and disturbing in a veritably tangible way. You will not explore these locatings *wondering* how you must react - you *will* react, tangibly and viscerally, to their disturbing lighting and ailen architecture.
In addition, allround the crusade Bioware has made spacious use of the new cinematic camera features added by SOU, bringing a sense of big screen urgency to this adventure. No more reading in a little text box when it comes to how important it is you undertake this quest. Instead you watch beautiful, dramatic, in-game cutscenes that show you horrors being unleashed upon the world that only you may stop. And as you approach the close of the story, you are not marveling how you ought to feel, or fiddling with your instrumentation because you're bored. You will forget game mechanics and move urgently towards the solution of the story.
When all is said and done, you will be left with a reputation that is roughly 25th-30th level. And you will genuinely see your reputation as an epic hero - not becuase of a number on your reputation sheet, or because of feats and accomplishments you chose, and not because of your epic loot. (And there's a great deal of astounding loot if you like that.) You will see your reputation as an epic hero because of your bright memories of the epic *actions* that your reputation has performed. "Level 30" will seem meaningless equated to looking at your reputation and remembering an entire city looking to you as it's only hope - and genuinely leading that city to *defeat* an entire army in order to realize that hope.
Having now played the OC and tried multiple game features, I have to say that this elaboration has an exceedingly professional and clean feel to it. I was troubled by only a single bug for the duration of my play through of the crusade - a moment when a cutscene didn't fire perfectly. This surely didn't stop my game play. Every feature added has a very polished feel, as if a outstanding deal of care and attention was placed on each of the new game additions. The smallest features, such as the new icons used to represent added feats, are beautiful and show care in design.
Henchman AI is much bettered in Hordes, and you may now take 2 of them with you while you travel. Playing on Hardcore difficulty, I had a henchman die only once. Countless times my party-mates contributed smart conclusions to battles. For example Deekin would use his Fear spell only on oppositions that were vulnerable to it, oftentimes with great results. NPCs that join your party have been given a *lot* of side chatter, comments, and extra interactions with either each other or you - and it's often hilarious. You will unquestionably NOT feel like you are alone on this adventure with a mute robot that often times dies.
I've commented so much on the OC that I don't have much space to comment on the multitude of other great features. Six new Prestige Classes are added, and judging from the Bioware forums they're all a huge hit for dissimilar reasons. Many new feats, a heap of epic and some not, were added. Weapon and armorcrafting achievements now concede you to modify the aspect of your items - so you may pick amongst a chain shirt having all those metal loops, or that leather trim. Cloth, leather and metal dyes grant you to wholly custommake the colors of your armor and helmets. Intimidate and Bluff attainments grant new and dissimilar types of social interactions. Robes have been added to the game and they look amazing. Items in your inventory may now be the target for spells and items, permitting you to poison your blade, or cast spells on your items that give them new properties.
After NWN's rocky life story, HotU has erased any doubts when it comes to Bioware and their commitment to quality. They demonstrate so numerous gifts and natural abilities and qualities in Hordes - care, precision, smart design - and most importantly, an necessary understanding of what an RPG gamer wants when they sit down to play. Bioware has in truth hit the nail on the head with this great campaign: it leaves you sentiment like a unfeigned hero from myth or legend.
In an era of RPGs that for the most part disappoint, Bioware has produced a classic - a resplendent gem that is impressive on so a good deal of levels that is closely out of the question to rate the game high enough. If you have any love for 3E D&D or for NWN, you merely ought to buy this expansion.
22 of 26 persons found the following review helpful.
Engaging single player adventure, awful toolset content
By M. Gold
I have to admit, I'm enjoying the new crusade in Hordes of the Underdark more than either of the former Neverwinter Nights campaigns (the firstborn game or the Shadows of Undrentide expansion). It has a strong "Forgotten Realms" feel to it, and it's great for persons who've been wanting a high level adventure with tons of Drow, Ilithids, Beholders, and other denizens of the Underdark. The new prestige classes, spells, feats, etc... are a lot of fun and will have to unquestionably add to the re-playability factor. I've personally played through this elaboration twice: with a Druid/Shifter and Bard/Dragon Disciple, and I'd surely consider playing it again.
Also, from a module builder perspective, the new toolset content is rather impressive. To mention just a few things: new tilesets, new magic item abilities, intellectual weapons, improvements and added scripting functions, vastly bettered henchman AI... and your characters may now wear robes! These are things that the Neverwinter community has been clamoring for, and it's nice to see the wishes of the players and module creators being addressed. Kudos to Bioware for listening to it is customers. This elaboration brings Neverwinter Nights to a new level of maturity with regards to the sheer wealth of possibleness for fans who design modules.
4 of 4 people found the following review helpful.
Neverwinter Nights: Hordes of the Underdark
By A
Neverwinter Nights: Hordes of the Underdark adds more of everything. The new Prestige Classes are in general more interesting and utile than those in the former elaboration pack (Shadows of Underntide). The new feats, like the Prestige Classes, are also much more interesting and utile than the former expansion. The list of epic spells, bettered henchman, max level, and tile sets are all improvements for the game.
Hordes of Underdark likewise adds a new set of official modules with the expansion. The plotline, dungeon layout, puzzles, and feel of the modules are far superior to that of former official modules (and even better than most player/fan-base modules). A major problem is that it was designed for single-player only. Technically, you could play the game multiplayer, but the player hosting the game would have to be well versed in using the DM Client commands from the Player Client interface to combat these "issues."
Hordes of the Underdark has likewise freed more glitches and bugs than even the basi unpatched game. Even after Hordes being patched, most users experience occasional freezes and crashes. This is not such a huge deal when you have the auto-save feature turned on, but still takes away from the excitement of playing the game.
One problem that I have witnessed in Neverwinter Nights from the beginning is that there has never been a huge player/fan-base Mods for high levels (level 20). With the new cap of level 40 in Hordes, I have still not witnessed a good deal of high quality Mods for characters level 20-40. Lastly, those Mods that have been designed well for the higher levels oftentimes have a bias for more warrior based characters.
For players whose main focus in NWN is the single-player mode and enjoyed the elaboration of freedoms in Shadows of Underntide (classes, feats, etc), those who receive pleasure from "maxing" out a reputation or designing super templates, take pleasure in designing their own Mods or like to be capable to keep up with playing the most current Mods, then Hordes of Underdark is an splendid expansion. For players whose computer's limits were being pushed by the former elaboration (Hordes doubles the "recommended" RAM requirement), who play primary/solely multiplayer mode, or for those who get their kicks by challenging high-level content, then Hordes doesn't deliver as much as it seems to contain.
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