Archive for October, 2011

Posted by Bryce Rodgers at 27 October 2011

Category: Horde Druid Leveling Guide


Aliance Leveling Guide

How to Level from 1-80 Alliance in 4 Days Played!

With my leveling guide I will show you the way from level 1 to 80 just like the Pro's do! This guide is easy to follow and will give you proven systems to level up as fast as possible. The best part in regards to this guide is, you may do it without the use of hacks or cheats of any kind! Our leveling proficiencies consist of for the most part questing and a bit of grinding to have you level as fast as possible and have you reach level 80 in no time!

-Optimized Leveling Paths for Every Class & Race.
-Clear leveling systems are easy to follow with accompanying pictures and further and added information.
-Starting areas for each reputation class.
-These systems are the quickest way from 1-80 in just 4 days!
-Updated for the latest elaboration and patches.
-100% legal no programs, hacks, or cheats are required.

With our guide you will no longer:
- Wander around aimlessly not knowing where to go next.
- Have no idea how to finish a given quest.
- Have no idea which oppositions to kill in order to gain the most experience and gold.
- Waste cash on gear you may get for free.

I may show you how precisely you may level your reputation as fast as possible while having more fun! Leveling doesn't have to be repetitious and boring, with this guide it is not!


Over 400+ Pages of info!!! Order now to without any delay download thru Amazon!


Cataclysm Leveling Zones

An ancient evil lies dormant within Deepholm, the domain of world in the Elemental Plane. Hidden away in a secluded sanctuary, the corrupted Dragon Aspect Deathwing has waited, recovering from the wounds of his last battle versus Azeroth and biding his time until he may reforge the world in molten fire. Soon, Deathwing the Destroyer will return to Azeroth, and his eruption from Deepholm will sunder the world, leaving a festering wound all over the continents. As the Horde and Alliance race to the epicenter of the cataclysm, the kingdoms of Azeroth will witness seismic shifts in power, the kindling of a war of the elements, and the emergence of improbable heroes who will rise up to protect their scarred and broken world from utter devastation.

An ancient evil lies dormant within Deepholm, the domainname of world in the Elemental Plane. Hidden away in a secluded sanctuary, the corrupted Dragon Aspect Deathwing has waited, recovering from the wounds of his last battle versus Azeroth and biding his time until he may reforge the world in molten fire.

Key Game Features

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429 of 472 people found the following review helpful.
star10 tpng Cataclysm Leveling ZonesFreed me from my WoW addiction
By MSB
I played WoW for six years and loved it. I downed most raid bosses while they were still relevant, achieved very high-rank PVP (and later Arena) titles, and was even satisfied as a casual player for over a year when my work schedule was rough. Then the Cata beta came along. Over the course of closely half a year, I dutifully tested each bit of content available and experienced more of Cata than most humans have on live, even now. And I hated it so much that I permanently left the game.

94 of 100 people found the following review helpful.
star20 tpng Cataclysm Leveling ZonesA streamlined experience and old world...that falls off a cliff towards the end
By VA Gamer
(+) The old lands of Azeroth were refined to great effect:
* Zone design and lore is more interesting
* Quest hubs are more plentiful and feel more organic, major cities and population centers were redesigned to be more practical and useful
* Phasing, cinematics, real time events, RTS segments, and guided messages that tells the particulars of an act or occurrence or course of events make it feel more like a modern RPG hybrid and less like a MMO
* The new game experience has been streamlined, flowing much more coherently levels 1 through 60

(+) The slight graphic updates and introduction of DirectX 11 effects make the game look far better than you might suppose - in particular for a distinctly aging engine with cartoonish art design and direction

(+) There is an foolish amount of quality solo and small-group content in the new post level 80 zones

(+/-) The class and mechanics changes, overall, were well thought out. They made the game even more accessible, early progress more fun and rewarding, and the popular gameplay more elegant. However, customization is fixed and stunted. The last leg of levels, 81-85, leave you sentiment like you're putting in time and benefitting levels without growing in power or versatility

(-) Too much homogenization amongst classes, specified by role, has occurred. Class and spec compoundings that once felt distinguishable have been altered in a ham fisted way, now functioning in an fundamentally identical manner to others

(-) Cataclysm is short on raiding content. What's present feels uninspired and rushed - numerous dungeon and raid bosses are copies from past expansions wrapped in new skins/assets

(-) Changes to healing mechanics have rendered the role formulaic and rote

(-) Despite the smorgasbord of content the "grind" (repetitive activenesses that will have to be performed ad naseum for reward or advancement) has been ramped up far beyond anything I ever thought I would see in a WoW expansion. This terrible design approach is pervasive, affecting everything from dungeon progression to tradeskill progression - in particular the new Archeology skill

(-) There is a gigantic gulf in difficultness among normal and "heroic", or modern difficulty, dungeons. Many tedious mechanics are introduced, errors are far less forgiving, there are too a good deal of enemy abilities that kill without any delay or closely instantly, and the time required to finish a single dungeon has been extended from a sensible 20-30 minutes to an hour or longer. It's not not common to invest hours in a dungeon only to have the other players give up out of feeling of annoyance at being hindered or criticized - leading to no one seeing any kind of reward or progression for their efforts

A symptom of the poor heroic dungeon design is an ugly social atmosphere. Players speedily grow short tempered and irate. The sense of gregariousness and community is abandoned, substituted by single minded greed as players squabble over any sensed reward their hours upon hours of grinding might, on galore off chance, grant them. It's a terrible and sudden shift that ruins the game and drives players away from a significant chunk of content.

Blizzard keeps introducing changes that exacerbate the issue, rather than extenuating it. And they apparently do so to spite their customers, as feedback has been overwhelmingly negative towards all of their recent developments. As a result the heroic and raiding community has sharply declined since the launch of Cataclysm. It has been distilled down to small, unsavory cliques of elitist and socially awkward players - the kind that, prior to WoW, could only have been found in the darkest corners of the grindiest and most unfun MMOs of 2000-2003.


--- Conclusion ---

Cataclysm is a lot of fun for new players and those looking to experience the rebuilt world of Azeroth. Blizzard has shown that innovative game design and proficiencies may work in MMORPGs. It's worth the cover price for the hours of quality gaming it provides to new and old players alike.

However, the wheels come off as you approach "the end game". The game transforms into a soul-sucking trial of banality and tediousness - seemingly designed with cold and uncaring calculation to make players unhappy and question their enjoyment of the genre as a whole.

World of Warcraft came along in 2004 and dragged this genre out of relative obscurity, leading to hundred million dollar MMO budgets and prime time promotion campaigns. So it's ironic that here, in it is twilight, Blizzard has abandoned the casual players that made it a success and transformed WoW into a ghoulish doppelganger of the MMOs it conquered long ago. Do they intend on courting the types of players that reigned over those archaic fossils of MMO past....and their unimportant subscription tallies? One may only wonder how Blizzard may do so much right in a game, just to turn around and fundamentally soil their own hard work.

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Posted by Josiah Mcbride at 15 October 2011

Category: Horde Druid Leveling Guide


Posted by Piper Alvarado at 9 October 2011

Category: Horde Druid Leveling Guide


Druid Leveling Talents

Super Talent 1.8 inch 64GB DuraDrive ZT2 ZIF Solid State Drive(MLC)


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7 of 7 persons found the following review helpful.
star40 tpng Druid Leveling TalentsUpdate for macbook air
By C. Seiler
I applied this to replace my failing HD on my Macbook air 1.1 with a samsung (spinning) 80GB HD. Installation was much more comfortable than I thought- check the net for instructions (you will not have to remove the USB port). After putting it in I installed from the OSX disk using an apple superdrive, formatted using disk utilities - than the install- and then info transfer from a time-machine back-up and then update of the software. All-together it took 2-3 hrs (mostly for installation and info transfer and update).
Performance seems better specially on startup and program starts. But the macbook air 1.1 is not an fast computer and I for the most part use it for word, powerpoint and internet. If your HD is OK - I would rather save the cash for a new computer than spending it for a SSD, the few seconds it saves on start-ups it not worth it.

Here is the xbench results- not what they promised but better than the stock:


System Info
Xbench Version 1.3
System Version 10.6.7 (10J869)
Physical RAM 2048 MB
Model MacBookAir1,1
Drive Type STT_FZM64GW18P STT_FZM64GW18P

Disk Test 53.59
Sequential 66.60
Uncached Write (xbench score)55.14 (speed)33.85 MB/sec [4K blocks]
Uncached Write 67.13 37.98 MB/sec [256K blocks]
Uncached Read 48.14 14.09 MB/sec [4K blocks]
Uncached Read 159.91 80.37 MB/sec [256K blocks]
Random 44.84
Uncached Write 28.57 3.02 MB/sec [4K blocks]
Uncached Write 20.09 6.43 MB/sec [256K blocks]
Uncached Read 593.96 4.21 MB/sec [4K blocks]
Uncached Read 364.63 67.66 MB/sec [256K blocks]

The original HD: (SAMSUNG HS082HB, from xbench)
Disk Test 30.59
Sequential 45.04
Uncached Write 51.40 31.56 MB/sec [4K blocks]
Uncached Write 61.04 34.54 MB/sec [256K blocks]
Uncached Read 26.19 7.66 MB/sec [4K blocks]
Uncached Read 67.66 34.01 MB/sec [256K blocks]
Random 23.16
Uncached Write 7.98 0.84 MB/sec [4K blocks]
Uncached Write 67.71 21.68 MB/sec [256K blocks]
Uncached Read 50.80 0.36 MB/sec [4K blocks]
Uncached Read 77.80 14.44 MB/sec [256K blocks]

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Posted by Jonah Brewer at 3 October 2011

Category: Horde Druid Leveling Guide


Druid Horde

Younger initiates to the Circle, these Druids fetch a mastery of elementary forces versus their enemies. With a wave of their hands they may uproot and throw enormous rocks, wreath themselves in wind and mist to confound their foes, or disrupt and unravel the magic of enemy spellcasters. Miniatures come unpainted and unassembled in their primary packaging. Books are in brand new condition.